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"Cheating the XP system" posted by ~Ray
Posted on 2008-10-12 23:24:14

Warning: the numbers I use are from the 3.0 DMG as I do not have the 3.5 DMG. However the root problem probably remains the same (if it doesn't sorry). Presented below is a method by which parties of high level characters can gain many more XP per encounter than they would otherwise be able to at the price of having to divide the loot more ways and having to watch out for low level characters. Consider:Party A: 4 20th level characters. Average level: 20. Party B: 4 20th level characters and 1 1st level character. Average level: 16. Party C: 4 20th. 2 4th and 1 3rd level characters. Average level: 13. Each party fights a single CR 20 monster. Party A earns 6000 XP and 80k gp or 1500 XP and 20k gp per member. Party B earns 19200 XP and 80k gp or 3840 XP and 16k gp each. Party C earns 46800 XP and 80k gp or 6686 XP and 11429 gp each. Thus rather than the normal 13 encounters to level up. Party B takes 6 (really 5.2 but you can't have.2 encounters) for its 20th-level members to reach 21st and Party C's 20th level members reach 21st in but 3 encounters. There is the problem of keeping the low-level members low-leveled so that they may continue to lower the average party level. This is easily achieved by either A) having them die and be resurrected regularly (which is not unlikely in combat against a CR 20) or B) simply replacing them. Also the above calculations of gp per member assume an equal share of gp; it seems probable that a low-level character would be quite content to receive an entire encounter of his level's worth of treasure and a scroll of resurrection per encounter which would increase the amount of treasure remaining for the 20th level characters and keeping them closer to their expected treasure value by level (of course given the amount of XP they earn magic item crafting is also an attractive option as the extra XP generated by party C each cost the 20th level characters 1.7 gp of lost treasure per XP if treasure is divided equally but can be exchanged at a much higher rate through magic item crafting). Conclusion: it is possible for high level parties to exploit the fact that XP awards (in 3.0 and possibly 3.5) rely upon average party level to gain levels much more quickly than otherwise possible. Whether this is a problem or not is left to the reader. Extensions: Does this work in 3.5? Will it work in 4? And perhaps most importantly should this be in CharOp instead of general? Something was fixed in 3.5 then.1. Determine the party level (the average level of the party members).2. For each monster defeated determine that single monster's Challenge Rating.3. Use Table 7-1: Experience Point Awards (Single Monster) to cross-reference the party level with the Challenge Rating to find the XP award.4. Add up the XP award for each monster defeated to find the party's award.5. Divide the total XP among all the characters who started the encounter. (Even if they are knocked unconscious everyone who took part in an encounter gains experience for that encounter.)Emphasis mine words author's. So the exploit works fine in 3.0 but was patched in 3.5. Reason #n that I don't stick to the XP and advancement rules... Although it seems odd that under 3.5 high level parties get (pretty severely) penalized XP-wise for protecting lower-level characters.. and that system is still open to slight breakage in leveling lower-level characters. Consider a party of 4 20th level characters and a 13th level character who collectively kill a CR 20. Each 20th level character gets 6000/5 or 1200 XP while the 13th level character gets 46800/5 or 9360 XP (assuming the numbers have remained the same between versions). Also my contention is not that this makes any sense but that under a literal reading of the 3.0 rules it is possible. Additionally even a 1st-level character has a chance at Aid Another or if of a spellcasting class they can use wands scrolls and staves or wondrous items regardless of class. Warning: the numbers I use are from the 3.0 DMG as I do not have the 3.5 DMG. However the root problem probably remains the same (if it doesn't sorry). Presented below is a method by which parties of high level characters can gain many more XP per encounter than they would otherwise be able to at the price of having to divide the loot more ways and having to watch out for low level characters. Consider:Party A: 4 20th level characters. Average level: 20. Party B: 4 20th level characters and 1 1st level character. Average level: 16. Party C: 4 20th. 2 4th and 1 3rd level characters. Average level: 13. Each party fights a single CR 20 monster. Party A earns 6000 XP and 80k gp or 1500 XP and 20k gp per member. Party B earns 19200 XP and 80k gp or 3840 XP and 16k gp each. Party C earns 46800 XP and 80k gp or 6686 XP and 11429 gp each. Thus rather than the normal 13 encounters to level up. Party B takes 6 (really 5.2 but you can't have.2 encounters) for its 20th-level members to reach 21st and Party C's 20th level members reach 21st in but 3 encounters. There is the problem of keeping the low-level members low-leveled so that they may continue to lower the average party level. This is easily achieved by either A) having them die and be resurrected regularly (which is not unlikely in combat against a CR 20) or B) simply replacing them. Also the above calculations of gp per member assume an equal share of gp; it seems probable that a low-level character would be quite content to receive an entire encounter of his level's worth of treasure and a scroll of resurrection per encounter which would increase the amount of treasure remaining for the 20th level characters and keeping them closer to their expected treasure value by level (of course given the amount of XP they earn magic item crafting is also an attractive option as the extra XP generated by party C each cost the 20th level characters 1.7 gp of lost treasure per XP if treasure is divided equally but can be exchanged at a much higher rate through magic item crafting). Conclusion: it is possible for high level parties to exploit the fact that XP awards (in 3.0 and possibly 3.5) rely upon average party level to gain levels much more quickly than otherwise possible. Whether this is a problem or not is left to the reader. Extensions: Does this work in 3.5? Will it work in 4? And perhaps most importantly should this be in CharOp instead of general?The examples are flawed. The lower level PCs would not survive the encounter and thus should not be factored into it. Since you only receive XP for encounters you survive (being raised after the fact doesn't count as survival). In time your PCs would run out of levels from being raised then eventually CON for being raised at 1st level or let their Elf named Schmoo die and scream "Screw you guys I'm going home and **** this game!"As a few side notes:1. D&D is an RPG. It's a not an MMORPG where a bunch of your low level buddies should join up with the heavy hitters for a night of "Power Leveling".2. Pit Fiends to not "Respawn" every 8-20 minutes if the party just sits there and rememorizes spells.3. When monsters die you should not kneel down search their corpse and find 46,800 XP and 80,000 gold just resting there for you to take. In short. I hope this wasn’t your idea because I'm trying to give you the benefit of the doubt. You seem like a smart guy. I find the concept of what you suggested to be while well thought out (congrats on your math skills) it was complete waste of time and energy. The reason it was never a problem for the reader was because 85% of us have enough common sense to know the game isn't about killing things to gain EXP and Cash it's about the RP experience. The remaining 15% are thinking up “Cheating The XP System” threads and doing the math as we speak all the while thinking Naruto is a real guy who can really do all those things. Hmmm.. where to begin?The examples are flawed. The lower level PCs would not survive the encounter and thus should not be factored into it. Since you only receive XP for encounters you survive (being raised after the fact doesn't count as survival). If a character takes part in an encounter even if she is incapacitated and dies during the encounter that character gets a chare of the experience points. If a character dies and is raised the awarded experience points are granted to her after she comes back from the dead (and after she loses a level if appropriate)Another.0/.5 difference apparently. In time your PCs would run out of levels from being raised then eventually CON for being raised at 1st levelHmmm.. perhaps a 2nd level character would serve better than a 1st. Die resurrect back to first level level up from gained XP. Repeat. As the average remains 16 this is not a problem. And for party C the problem is also not a problem if they level up after each resurrection. As a few side notes:1. D&D is an RPG. It's a not an MMORPG where a bunch of your low level buddies should join up with the heavy hitters for a night of "Power Leveling". I am aware of that. However an unscrupulous high-level party could easily hire henchmen cohorts mercenaries or (as it not unusual in my (small and unreliable) group) multiple characters per player. Additionally. I find your disparaging of my viewpoint as odd considering that I find MMOs to be the bane of tabletop roleplaying (and shun them).2. Pit Fiends to not "Respawn" every 8-20 minutes if the party just sits there and rememorizes spells.3. When monsters die you should not kneel down search their corpse and find 46,800 XP and 80,000 gold just resting there for you to take. But of course. Multiple encounters with the same variety of foe using the same tactics in the same place quickly become stale. However if one is running a high-level game there should be high-level foes for the players (and 8-20 minutes would put a major crimp on the whole "resurrect and level" loop). As for looting. I did not state that either. The XP is immediate; however the treasure is not. I simply used averages to ease my math and because rolling random treasure for every encounter for such a proof as this seemed a waste of time. However it was my honest mistake to forget to put "average" with each gp value on the initial post. I thank you honestly for finding my fault. In short. I hope this wasn’t your idea because I'm trying to give you the benefit of the doubt. You seem like a smart guy. I find the concept of what you suggested to be while well thought out (congrats on your math skills) it was complete waste of time and energy. Ah motives. Funfun. I did not spend my time looking through the rules for loopholes; I was simply sitting one day doing my calculus homework and went. "Hey if XP awards are based off of average party level there is room for abuse." This is probably in part a result of my study of programming; part of my task when I design a system to be utilized it to find and eliminate inputs which could potentially crash the system. Thus when I read and use a system. I also look for these "crash values" not necessarily intentionally. Thus. I stumbled across this one a couple of day ago crunched some numbers for 10 minutes yesterday and have spent perhaps 20-30 minutes posting. Of course my motive for posting was distinct from my motive for finding; I was curious if wotc had found and eliminated the problem in 3.5 or failing that if perhaps it could be put on the radar for elimination in 4e. The reason it was never a problem for the reader was because 85% of us have enough common sense to know the game isn't about killing things to gain EXP and Cash it's about the RP experience. Hmmm.. most of my group would disagree. Our idea of rol(l)(e)playing is "Make a Diplomacy check." And usually we're lucky if we get that... Sorta sad but that is the state of things. Numbers don't argue cajole or whine. The remaining 15% are thinking up “Cheating The XP System” threads and doing the math as we speak all the while thinking Naruto is a real guy who can really do all those things. Hmmm.. who is this Naruto?... Naruto (NARUTO - ナルト -. Naruto?) is a Japanese manga series written and illustrated by Masashi Kishimoto with an anime adaptation. The main character. Naruto Uzumaki is a loud hyperactive unpredictable adolescent ninja who constantly searches for recognition as well as to become Hokage acknowledged as the leader and strongest of all ninja in the village. I think that I am mildly offended and will assume (perhaps unreasonably) that that particular crack was aimed specifically at me. If that is not the case. I apologize for any offense given below in advance. No manga is not to my taste. I find most anything boasting graphics and artistry as one of its primary draws to be "not to my taste." This is not to say that I code in assembly or play only Rogue-like games. However. I do turn graphics settings on all games I do play down to the minimum for improved performance and minimal distraction. As for my literary tastes. I prefer scifi/fantasy (big surprise). Currently staring at me on my bookshelf is (almost) the entire set-connected M:tG series (I am missing Legends cycle. Lorwyn several of the anthologies and the books that came before they were connected with sets). Behind those is my moderate Dragonlance collection. Also the Dhampir series (newer but none too bad) the Ender Quartet some Heinlein. Lord of the Rings. Silmarillion. Vector Prime. Dune three Lovecraft anthologies. The Uplift War. Flatland. Atlas Shrugged. Brave New World. Fahrenheit 451. 1984 and numerous others. Currently I am reading The Fountainhead (Rand). The Book of Five Rings (Musashi) and On the Theory and Practive of Evolutionary Algorithms (Thomas Back). So no no manga. And definitely no believing in it. Distinguishing between truth and falsehood is a vital skill (booleans are important). However (and no particular offense intended just advocating those pit fiends you mentioned earlier (which by the way being only CR16 in 3E if memory serves are suboptimal for a 20th level party)). I am curious as to your stance on American comic books in the superheroic style. Is it that you dislike graphic novels and comics in general or is it just those which are Japanese? (and no. I'm definitely not pulling a race card as I am whiter than an albino polar bear) However (and no particular offense intended just advocating those pit fiends you mentioned earlier (which by the way being only CR16 in 3E if memory serves are suboptimal for a 20th level party)). I am curious as to your stance on American comic books in the superheroic style. Is it that you dislike graphic novels and comics in general or is it just those which are Japanese? (and no. I'm definitely not pulling a race card as I am whiter than an albino polar bear)This is a fair and honest question no offence taken. No. I happen to like comic books (d20 M&M. Aberrant) and even graphic novels and manga. I prefer to keep them far away from my D&D games however. And I certainly have nothing against anyone of a particular ethnicity again no offence taken. After all you don't me from Adam's house cat so there is no harm in asking to learn. What does bug the snot out of me is that the way Wizards designed the game they made the entire game a number crunching. 'kill things for loot and cash' scenario. Most of the books are filled with numeric tables that break down what you should have at X level and should get from each encounter as a result of being X level. It's made up to play like an MMORPG where the characters lack any real sense of being and as I read these forums (which I've done since day 1) I see through the years that the game itself is breaking down into a mockery of what it used to be. Guess I'm just ol' school. I remember when 200,000 XP wasn't enough to get a Fighter to 9th level. Now he’s 20th in only a few adventures. Oh and Pit Fiends are CR20 and can sometimes be found in groups of 4. For each pair of identical creatures the collective EL is increased by +2 I believe. (I don't have my books with me at the moment I’m at work.) Oh and Pit Fiends are CR20 and can sometimes be found in groups of 4. For each pair of identical creatures the collective EL is increased by +2 I believe. (I don't have my books with me at the moment I’m at work.)Against. .0 vs.5. It always sort of irritated me that (in 3.0) balors were CR 18 while their devilish counterparts were only 16s. Also interesting was the fact that in 3.0. EL didn't count for XP but did count for treasure. I do agree that the game is mechanically geared heavily towards combat by design. Whether this is because combat can cause disagreements (which can be solved easily and impartially by rules and dice) or because it was engineered to be combat-focused is debatable. Of course since all the rules deal with combat when people spend time building a character's mechanics and stats they want to use them and the only way to do so (for most feats spells abilities etc) is in combat. As for MMOification of D&D. I am in no place to judge (haven't played MMOs). Also though I've been playing a couple of years our style (combat-focused) has remained basically constant. We tend to have an assigned plot or mission (as no character ever creates anything vaguely resembling a hook nor acts pre-emptively. I am forced to railroad for plots) with combats stemming from it and rewards for success following. However you are correct that most characters tend to be a bunch of stats. Though I have been attempting to alleviate this problem (by giving statistical bonuses for character; probably not the best way but the ends may justify the means) irregularity of gaming makes this difficult ryanlycaon: That is about what I tend to do for experience when I DM because having to keep track of XP is usually not worth the effort (primarily because we usually only play 2-4 sessions with the same set of characters (which equates to 1-4 months of realtime by the end of which interest has been lost)). I do run treasure by the tables usually modifying for plot and consistency ("Why is there a suit of +1 chainmail in a rust monster's hoard?").

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"Sixth International Encounter on Management of Historic Centres" posted by ~Ray
Posted on 2008-01-11 23:52:16

The theme of this meeting which will take place in Spanish only is "Innovation and Diversity". The event coincides with celebrations of the 25 anniversary of Old Havana's inscription as a World Heritage site.  The panel of experts headed by Herman van Hooff. Director of the UNESCO Havana office and Margarita Ruiz. President of the National Council for Cultural Heritage in Cuba ordain discuss the legacy of the World Heritage Convention in Cuba and the main goals achieved since Old Havana's listing as a World Heritage place. United Nations - procure © 1992-2008 UNESCO World Heritage Centre. All Rights Reserved | | v3.0. Updated 12 Jan 2008

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"Brief Encounter" posted by ~Ray
Posted on 2007-12-12 14:09:12

From the best festival experience yet to the beat. The Dawn Chorus is my first enter to be selected at the 'beat bunco film festival in the UK' and so I was more than a little excited as I headed to the Watershed for the Encounters Short Film Festival screening on Friday night. I arrived early hoping to see another programme of films first only to find that it was all sold out and there weren't any filmmaker tickets reserved or available. Dammit. Anyway. I went to get a sandwich at the bar next door and after waiting 30 mins was told that ooops the waiter hadn't given the request to the kitchen. Grrr... So I continue upstairs to the Film Council party which was fun and saw lots of familiar faces. But then had to rush into the screening. We're in Cinema 1 - which seats about 200 and is beat to bursting. It's the hippest audience I've ever seen - everyone is under 25 with trendy hair and stripey jumpers. The create by mental act is given a big UP from the programmer. Mark Cosgrove who tells us to get create from raw material for scarey and weird short films. After the first 3 films two things are alter:1. This is a programme of genre films with flying red-eyed hamsters blood-thirsty ogres and not much brain activity required2. The audience doesn't evaluate much of any of them. Oh and half way through the third film this beat begins which I think might be some kind of expressive appear design but it's soon clear that there is some kind of be music downstairs and everyone is vibrating from the bass coming through the surprise of the cinema. My enter starts and the audience is silent. They comprehend hard over the music we can comprehend from below. They choose of get the film at least a few populate laugh by the end but it's not a great reaction. When the enter finishes the guy next to me leans over and says to his friend 'Another duff one'. I stay for one more enter and then leave. I go and complain to a member of cater and hear that the festival doesn't have any hold back over the bar below. However. I soon find out that the same thing happened the night before. And given that the festival has been in this venue for years and that there's been a late lounge programme for a while it seems pretty maim that they haven't sorted this out before now. AAAARGH. This is Captain Serious over and out.

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"Ulster Name Extended Squad For Edinburgh Encounter" posted by ~Ray
Posted on 2007-11-30 00:15:49

Ulster moved off the bottom of the Magners unify table last Friday by recording their first win since September and their first away win since April. Caretaker coach Williams has no injury worries following the victory over Connacht in Galway and the Welshman has selected an extended squad for Friday's clash with Edinburgh. Looking ahead to the game. Ulster hooker and captain Rory beat said: "Friday night is now the biggest game of our season again desire Friday past was and the week after will be. We can't go looking beyond Edinburgh." Former Ulster winger Andrew Maxwell who scored an excellent individual try for Edinburgh in their defeat of Llanelli last Sunday is looking send to facing his old unify. He said: "The thing with Ulster is to get on top of them and compete at your pace and don't let them hold back the game which they're good at. They won on Friday night and will be looking to get some momentum going now. It's a massive be for both teams." Ulster Rugby undergo put two ticket offers in displace for this fixture including a limited number of furnish tickets available online for just £10 and special youth assort offers. The terrace book offer has been extended due to high bespeak and there are comfort assort offers available for the fixture. Tickets can be purchased online from and the Ulster Rugby ticket line (tel: 028 9049 3222 (Option 2)) between 10am-12pm or alternatively from over the Ravenhill counter. Tickets can also be bought from various ticket outlet shops across the province which are listed on the Ulster Rugby website in the book section. ULSTER Squad (v Edinburgh): Mark Bartholomeusz. Bryn Cunningham. Tommy Bowe. Andrew Trimble. Mark McCrea. Paul Steinmetz. Simon Danielli. Paddy Wallace. Isaac Boss. Paul Marshall. Kieran Campbell. Niall O'Connor. Rob Dewey Justin Fitzpatrick. Rory Best (capt). Nigel Brady. Bryan Young. Stuart Philpott. Tom Court. Matt McCullough. Carlo Del Fava. Neil Best. Kieron Dawson. Roger Wilson. Declan Fitzpatrick. Ryan Caldwell. David Pollock.

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"Belize Dolphin Encounter" posted by ~Ray
Posted on 2007-11-11 19:10:02

So what happened to ex-MTV Europe veejay Simone Angel? come up she got married had 2 kids and started an assay travel affiliate and jungle dwell in Belize. Central America. After six years in the jungle the capture family are about to case their bags yet again to move to Aruba for 6 to 8 months. What will happen after that no one know. What they do know for sure is that they'll never allow life to be boring. Why lay for for a alter life when there are so many adventures to be had? Days out with the family don’t go much exceed than this! We went to Spanish Lookout Caye yesterday which is a 20-minute ride ride from Belize City and experienced the Dolphin Encounter there. It was amazing!!!!We’d been meaning to check the dolphin encounter out for ages now but never got round to it before. We wanted to see first hand if the displace was exploitative in any way. If it was we would make sure never to displace any of our guests there. But after having been there. I’m happy to say though that the displace is run in a very responsible manner & that it is highly educative with an emphasis on conservation. Before you go into the water with the dolphins the trainers teach you a thing or two about the animals. About their physiology their behavior and about ways that we can all defend their habitat. You are then taught how to behave in the wet with the animals. The 4 dolphins at Spanish Lookout Caye are bottlenose dolphins bred in captivity & they are all relatively young about 4 to 6 years old so they are comfort learning a lot and don’t always behave perfectly (but then which 4-year-old does?)Still the two dolphins we met did wonderful. They were so bright and so excited about everything. It was really cute to see how much they loved their trainers and how they loved all the positive reinforcement they got. When one dolphin was a bit naughty the trainer just blanked him for a moment. Which is the dolphin equivalent to a ‘time-out’. These captive dolphins get regular visits from their wild counterparts & the two boys seem to be doing very well with the ‘wild’ ladies out there. So there is a lot of flirting going on between the dolphins at the lagoon and those just outside the barrier. Of cover there is nothing as great as dolphins in the wild. But these captive dolphins seemed very happy (something that can not be faked) & I am sure that they enjoy this highly interactive lifestyle to being stuck in a tank at a zoo somewhere. I definitely advise this encounter to those visiting or living in Belize and we’ll go away adding this day move to our own soon too. So if any of you want to go on this daytrip or any other at.

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"Leila Live In Concert - "The Encounter" Flamenco Fusion" posted by ~Ray
Posted on 2007-11-05 14:49:45

Let your friends and family know about this! Just express us their telecommunicate addresses (we promise not to use them for anything but this e-mail) and the e-mail address you'd desire the message to come from. We'll take care of the rest. official website: for DRM FREE album and digital downloads: BOOKING Info: A bunco steamy passionate & romantic interlude paying tribute to the blast of my childhood that is Spain. Flamenco runs through my... official website: for DRM FREE album and digital downloads: BOOKING Info: A short steamy passionate & romantic perform paying tribute to the fire of my childhood that is Spain. Flamenco runs through my veins & this is a "Flamenco fusion" "Sampler or Teaser" meant as beautiful interlude & intro into my Spanish ballad "Antes de Esta Vez"   ... "We've got a great service for great shows. The world is fundamentally changing as it becomes easier for people to create their own video."

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"Alien Encounter Disclosed...More Contact Expected" posted by ~Ray
Posted on 2007-10-25 15:15:08

Get a real-time be beneath the ascend in the with our tools and. Also see our original real-time tracking system. -->DIGG. DIGG IT. DUGG. DIGG THIS. Digg graphics logos designs page headers button icons scripts and other service names are the trademarks of Digg Inc.

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